A fair amount of features matter in making appealing fighting games, such as a good roster, crossplay, and Rollback Netcode. This guide will break down the current state of MultiVersus Rollback ...
If you’re wondering why this is a big deal, fighting games are a nightmare to play when using standard, delay-based netcode. For a lot of competitive games, using delay-based netcode usually isn’t a ...
RMG-K N64 emulator gains rollback netcode, smoothing online play, and cutting input delay. Rollback is promising but limited to 1v1 for now; 3+ players aren't supported. GekkoNet-based code is ...